Tetris Wouldn't Triumph at This Gaming Ceremony — A New Category Might Solve This
As any prominent awards ceremony draws close, one notices a demand for the addition fresh award types to recognize overlooked contributions and fill the spirits of enthusiasts with niche passions.
Another commentator has already made advocating for terror-themed awards. It would be amazing. Equally deserving are board games, this being a dedicated supporter's campaign. Yet I need to apologize in advance for pushing forward since similar to blinkered fanatics, I possess a compelling case backing this proposal remains most pressing and important of all. This is the request: We need a classification for brain-teasing titles.
Organizing Gaming Categories
Organizing artistic expressions is not a science; it’s very subjective, and it will always start arguments and end in fuzzy definitions. It's understandable that film award organizations steer clear of genre categories. Yet it remains an essential concession in the world of gaming, which are so diverse they hardly constitute one unified medium.
For the full spectrum of interactive entertainment excellence to receive acknowledgment, and for games of all stripes to have a chance for representation, specific award classifications remain vital.
Existing Game Classification System
Prominent interactive entertainment events presently include award types recognizing Action-oriented games, Action/Adventure, Role-Playing, Combat games, Simulation and strategy titles, plus athletic and racing experiences. Collectively, these award types successfully include a lot of ground, making space possible for numerous titles.
Not so for brain-teasing titles. No appropriate category exists to accommodate them. Consider three of this year’s best games, showing diverse approaches: building puzzles in a particular game, intense tile-matching in a different title, and the sweetly sociological logic puzzles of a third title. What category would fit them between these six categories? Unfortunately, nowhere.
Recognition Challenges
Many instances occur of brilliant puzzle games released every year lacking appropriate categories in entertainment awards, except when they manage to fit for categories like Mobile Game, Virtual reality experiences, or the extremely competitive small studio competitions.
- A renowned logic title got overlooked completely that year
- Another creative title was excluded that year
- Well-received sorting experience received no acknowledgment recently
- Only a few brain-teasers barely qualified for independent or mobile categories
Significance of Puzzle Games
Commonly they're compact experiences, yet the craft in brain-teasers holds tremendous importance. Famous handheld logic titles rank among most popular titles in the world and have been for an extended period.
The iconic tile-matching title challenges well-known building titles for the title of most purchased experience; it’s also in the running as greatest title ever. Brain-teasers form essential building blocks to the art of video games, and engaging with almost every other genre.
Proposal and Rationale
Puzzle games wouldn’t have such difficulty. You could fill multiple candidates engaging, different, qualified experiences annually without trouble — or rather, with difficulty, because you’d have to leave many worthy titles.
To emphasize again, these represent titles without proper classification in important events. Brain-teaser creators are working at the challenging frontier of video game design, creating some of most fundamental forms of gaming itself. Similar to film action specialists, they warrant appreciation. Don't make them wait generations.